Yes folks... I'm back!
Ok... With Episode 7 around the corner, I'm finding it harder and harder to "stay retired" (huarghhhh). Only recently, I had the pleasure of meeting Mr David Ashcroft from TK Armour UK.. Who *hand crafts* stormtrooper armour kits. And yes... I grabbed me a set.
I'll be editing and updating this post to share my own experience in putting the whole thing together.
Stay tuned :)
Monday, June 8, 2015
Saturday, January 16, 2010
10 Reasons Why Gaming May Be Good For You...
Gamers are more often than not, looked down upon as "slackers" or individuals who have nothing better to do with their time and money ("hard-earned" for those "aged" gamers who actually have day jobs). Mothers, wives, girlfriends, and other creatures of the female species (cats sometimes included) often put on "that look" when a guy indulges in his gaming activities. "The Stare" was always there... from the "good old days" of those blocky, pixelated games (like "Pong"), to today's more realistic and immersive (and sometimes equally "as pointless") games like Left 4 Dead (mindless zombie-slaying with barely any storyline), and the like.
But, is it really all that bad? Let's see how we can put things into *positive* perspective. Here's at least 10 reasons why gaming may be good for you!
1. Hand-Eye Co-ordination, Kay? ("HECK") : Probably being more relevant to arcade-style games such as platformers ("Mario Bros", "Little Big Planet", etc) and even simluator-style games ("Gran Turismo") - gaming can greatly improve one's hand-eye co-ordination. Shoot-em-up titles also have a great impact on HECK development, as the gamer's "survival" (in-game, that is) greatly depends on it. HECK is a skill that one could really, really use and bring over into the "real world". It can be applied in driving, playing *real* sports, fixing things, and many others. Rather unfortunately, one can't use HECK in the real world to dodge bullets like in the "Matrix" games (or "Max Payne" or "Stranglehold" for that matter), and there are no "extra lives" if one gets hit in a critical area. But let's just assume here that the percentage of people who actually get shot at, as per the total global population (and actually *require* to bullet-dodge, if they even could in the first place) is near to none, okay? Happy thoughts only please! :)
2. Mental AwareNess Of Surroundings ("MANS") : Notice that little dot moving across the screen? Leaving it unattended to may end your (game) life! What'd be worse, is not noticing it at all... it could actually be an enemy trooper, and alien invader, or a giant monster lurking waaaaay in the background, coming right towards you! Avid gamers normally have a great sense of MANS, and notice little changes on the screen, in time enough for them to react accordingly. These days there are many games which are built around dark environments, with low lighting and poor visibility (such as all those horror games and even some shooters such as "Killzone 2") which will test a gamer's level of MANS. Enough can't be emphasized how MANS would be damn useful in real life. Again, not for bullet-dodging... but for really neat "tricks" like dodging dog poo on the sidewalk while chatting with friends during a brisk walk, or even dodging crow crap from the sky! An interesting experiment would be to pit 2 people against each other... a gamer versus a non-gamer... to cross a busy road in the middle of the night ala the classic game "Frogger"... see who survives longest before being squished! The one with a higher sense of MANS would probably survive longer. I'm putting my money on the gamer!
3. Strategic Mindset and, Uh, Tactical ("SMUT") Development : There's a while host of real-time strategy ("RTS") games out there that test a gamer's SMUT development levels. For many "old-timers", it began with games like "Dune 2", and "Civilization" (and many others of course) - which pitted the gamer against the computer (or other gamers) in war or battle scenarios... requiring quick strategic decision-making processes to be executed (and executed well, that is) to ensure survival and/or victory. For now, concentrate on gathering more resources, or increase the weaponry arsenal for an attack? Since all RTS games are in "real time" (duh?) - multiple gamer-made decisions need to be made on the spot, as every minute (or sometimes even less) could pit the gamer in a different scenario, requiring a different tactical move at any given point in time. Kind of like playing chess, only that more than one piece could (and probably would need to) be moved at the same time. Confusing eh?
4. Managerial and Organisational SkillS ("MOSS") : One's managerial skills can be developed through gaming. No, really! Games like "Sim City" (and Sim-Almost-Everything-Else), particularly focuses on managing resources, which range from products and property, to transportation and utilities, etc, etc - making it kind of like a more "peaceful version of SMUT". Sure beats being the city's Chief Town Planner, and screwing up the entire city for real! Even in strategy games that focus on strategic warfare and domination (like those mentioned in SMUT) - one's managerial and organisation skills are still tested - more so, since there's the additional element of survival (or imminent destruction). Why risk reality when you can gamble (and of course, develop yourself further) in the virtual world, right?
5. Improved Language and Linguistics ("ILL") : Speaking from personal experience, I've actually learned quite a lot of "new" words through gaming. When I was a lot younger, I was introduced to the world of "Ultima" on the PC, starting off with "Ultima IV : Quest of the Avatar". That was my first real exposure to the "medieval world" that Ultima presented - and along with it, all the "strange, new words" I never knew. Terms and labels actually. Hey, don't be surprised if some people still don't know what a halberd is!

6. Participativeness as Opposed to Merely Prying ("POMP") - it's YOUR time out! : Watching television and movies (just like gaming, especially when engaged in an overabundance) may also be considered as a vice (yes..."The Stare!"), as continuous viewing turns you into an anti-social couch potato (I'd so love to get me a lazyboy someday!). Also, although it is a known fact that reading is good for you, I personally think that reading for leisure purposes (i.e. fiction) can be as "passive" as watching TV and movies - from the sense that you only engulf youself in things that the writers produce for you. It's almost always about some character's adventures (or misadventures), with you being the "watcher" - drifting contentedly along the plot or storyline that's been fixed for you - unless you read one of those "choose your own adventure" books that provide some degree of choice (...turn to page 291, continue story. Turn to page 320, die). Hey do those things even still exist? Anyway... gaming on the other hand, puts you in the story's leading role. You're the hero (or villain), and you determine whether the princess is rescued or the world succumbs and *pffts* into oblivion. Games with storylines (no, "Pac Man" isn't one of them) are almost always built around certain parameters (no, you can't walk through that wall even if you wanted to) - kind of like stories that are presented in movies or in books. However, you can almost always control the pace, as well as the sub-plots (optional side-missions, for instance?). Not to mention the main plot (good vs evil, fate of the universe, blah blah blah). More and more games are being built in a sandbox, open-world manner, which gives you the ultimate freedom to escape... and call it your very own time-out! What's more enjoyable than that?! :)
7. BrOadening TechnicAl Knowledge ("BOTAK") : Again, speaking from personal experience. Believe it, or leave it.... I had actually broadened my technical knowledge (in computing that is) as a result of gaming. It all started off with the Commodore VIC20 that I received as a reward for doing well in my exams (now that was a looooong time ago! haha!). Subsequently I was "upgraded" to a Cubic 99 Premier, which was an Apple II compatible machine. Next in line (this was over a number of many years okay), it went up to an Intel 80286-based IBM-compatible clone. That's where the fun really began, especially so that during the time - you could tinker around hardware and software configurations, and swap parts and components here and there... upgrading as you went along... and for what purpose? Playing games of course! Back then it was far more challenging to upgrade PCs, since plug-and-play (and a "proper" version of Windows) only came into the picture many years later. The objective was clear... get the latest games up and running. And to do that, upgrading was almost always the only path to take. And the cheapest option back then was to do it yourself. And to do it yourself, you needed the knowledge!
8. A Career in ICT : There you have it. Directly related to BOTAK, gaming can (well... probably...) land you a career somewhere along the ICT spectrum... if you persist enough. When I realized that (at the time), computing skills weren't quite "commonplace" yet, it occured to me that I could actually make use of this knowledge to make me some extra cash. Throughout my college days I did some side jobs fixing up and troubleshooting PCs. Back then, one could make a small fortune from providing such services on a regular basis. I guess I was nowhere close to Michael Dell (although I now regret it!), but it kept me happy for quite a long time. As time progressed, I continued to build up my computing knowledge, which then eventually spilled over into the workplace once I entered the workforce. Although my academic qualifications are nowhere around "Information Technology" or anything of that sort - I made it a personal point to make use of ICT in everything I did at work... and eventually landed myself in a proper "ICT job" in a corporate environment. So I guess being very passionate about gaming isn't all too bad, right? :)
9. Save a Life! : You must think I'm crazy right now, eh? Go and google for "game for good" or more specifically "Call of Duty Modern Warfare 2 Charity Weekend". Such things do exist! On a personal level, I am proud to have been a part of it!
10. Save a Relationship! : "No dear, I'm not going to the pub. I'm not going to the club either. The "place" I'm going is predominantly populated by men, and you know for a fact that I'm not homosexual. You know exactly where to find me..".
So that's it... at least ten reasons why gaming may be good for you.
But, is it really all that bad? Let's see how we can put things into *positive* perspective. Here's at least 10 reasons why gaming may be good for you!
1. Hand-Eye Co-ordination, Kay? ("HECK") : Probably being more relevant to arcade-style games such as platformers ("Mario Bros", "Little Big Planet", etc) and even simluator-style games ("Gran Turismo") - gaming can greatly improve one's hand-eye co-ordination. Shoot-em-up titles also have a great impact on HECK development, as the gamer's "survival" (in-game, that is) greatly depends on it. HECK is a skill that one could really, really use and bring over into the "real world". It can be applied in driving, playing *real* sports, fixing things, and many others. Rather unfortunately, one can't use HECK in the real world to dodge bullets like in the "Matrix" games (or "Max Payne" or "Stranglehold" for that matter), and there are no "extra lives" if one gets hit in a critical area. But let's just assume here that the percentage of people who actually get shot at, as per the total global population (and actually *require* to bullet-dodge, if they even could in the first place) is near to none, okay? Happy thoughts only please! :)
2. Mental AwareNess Of Surroundings ("MANS") : Notice that little dot moving across the screen? Leaving it unattended to may end your (game) life! What'd be worse, is not noticing it at all... it could actually be an enemy trooper, and alien invader, or a giant monster lurking waaaaay in the background, coming right towards you! Avid gamers normally have a great sense of MANS, and notice little changes on the screen, in time enough for them to react accordingly. These days there are many games which are built around dark environments, with low lighting and poor visibility (such as all those horror games and even some shooters such as "Killzone 2") which will test a gamer's level of MANS. Enough can't be emphasized how MANS would be damn useful in real life. Again, not for bullet-dodging... but for really neat "tricks" like dodging dog poo on the sidewalk while chatting with friends during a brisk walk, or even dodging crow crap from the sky! An interesting experiment would be to pit 2 people against each other... a gamer versus a non-gamer... to cross a busy road in the middle of the night ala the classic game "Frogger"... see who survives longest before being squished! The one with a higher sense of MANS would probably survive longer. I'm putting my money on the gamer!
3. Strategic Mindset and, Uh, Tactical ("SMUT") Development : There's a while host of real-time strategy ("RTS") games out there that test a gamer's SMUT development levels. For many "old-timers", it began with games like "Dune 2", and "Civilization" (and many others of course) - which pitted the gamer against the computer (or other gamers) in war or battle scenarios... requiring quick strategic decision-making processes to be executed (and executed well, that is) to ensure survival and/or victory. For now, concentrate on gathering more resources, or increase the weaponry arsenal for an attack? Since all RTS games are in "real time" (duh?) - multiple gamer-made decisions need to be made on the spot, as every minute (or sometimes even less) could pit the gamer in a different scenario, requiring a different tactical move at any given point in time. Kind of like playing chess, only that more than one piece could (and probably would need to) be moved at the same time. Confusing eh?
4. Managerial and Organisational SkillS ("MOSS") : One's managerial skills can be developed through gaming. No, really! Games like "Sim City" (and Sim-Almost-Everything-Else), particularly focuses on managing resources, which range from products and property, to transportation and utilities, etc, etc - making it kind of like a more "peaceful version of SMUT". Sure beats being the city's Chief Town Planner, and screwing up the entire city for real! Even in strategy games that focus on strategic warfare and domination (like those mentioned in SMUT) - one's managerial and organisation skills are still tested - more so, since there's the additional element of survival (or imminent destruction). Why risk reality when you can gamble (and of course, develop yourself further) in the virtual world, right?
5. Improved Language and Linguistics ("ILL") : Speaking from personal experience, I've actually learned quite a lot of "new" words through gaming. When I was a lot younger, I was introduced to the world of "Ultima" on the PC, starting off with "Ultima IV : Quest of the Avatar". That was my first real exposure to the "medieval world" that Ultima presented - and along with it, all the "strange, new words" I never knew. Terms and labels actually. Hey, don't be surprised if some people still don't know what a halberd is!

6. Participativeness as Opposed to Merely Prying ("POMP") - it's YOUR time out! : Watching television and movies (just like gaming, especially when engaged in an overabundance) may also be considered as a vice (yes..."The Stare!"), as continuous viewing turns you into an anti-social couch potato (I'd so love to get me a lazyboy someday!). Also, although it is a known fact that reading is good for you, I personally think that reading for leisure purposes (i.e. fiction) can be as "passive" as watching TV and movies - from the sense that you only engulf youself in things that the writers produce for you. It's almost always about some character's adventures (or misadventures), with you being the "watcher" - drifting contentedly along the plot or storyline that's been fixed for you - unless you read one of those "choose your own adventure" books that provide some degree of choice (...turn to page 291, continue story. Turn to page 320, die). Hey do those things even still exist? Anyway... gaming on the other hand, puts you in the story's leading role. You're the hero (or villain), and you determine whether the princess is rescued or the world succumbs and *pffts* into oblivion. Games with storylines (no, "Pac Man" isn't one of them) are almost always built around certain parameters (no, you can't walk through that wall even if you wanted to) - kind of like stories that are presented in movies or in books. However, you can almost always control the pace, as well as the sub-plots (optional side-missions, for instance?). Not to mention the main plot (good vs evil, fate of the universe, blah blah blah). More and more games are being built in a sandbox, open-world manner, which gives you the ultimate freedom to escape... and call it your very own time-out! What's more enjoyable than that?! :)
7. BrOadening TechnicAl Knowledge ("BOTAK") : Again, speaking from personal experience. Believe it, or leave it.... I had actually broadened my technical knowledge (in computing that is) as a result of gaming. It all started off with the Commodore VIC20 that I received as a reward for doing well in my exams (now that was a looooong time ago! haha!). Subsequently I was "upgraded" to a Cubic 99 Premier, which was an Apple II compatible machine. Next in line (this was over a number of many years okay), it went up to an Intel 80286-based IBM-compatible clone. That's where the fun really began, especially so that during the time - you could tinker around hardware and software configurations, and swap parts and components here and there... upgrading as you went along... and for what purpose? Playing games of course! Back then it was far more challenging to upgrade PCs, since plug-and-play (and a "proper" version of Windows) only came into the picture many years later. The objective was clear... get the latest games up and running. And to do that, upgrading was almost always the only path to take. And the cheapest option back then was to do it yourself. And to do it yourself, you needed the knowledge!
8. A Career in ICT : There you have it. Directly related to BOTAK, gaming can (well... probably...) land you a career somewhere along the ICT spectrum... if you persist enough. When I realized that (at the time), computing skills weren't quite "commonplace" yet, it occured to me that I could actually make use of this knowledge to make me some extra cash. Throughout my college days I did some side jobs fixing up and troubleshooting PCs. Back then, one could make a small fortune from providing such services on a regular basis. I guess I was nowhere close to Michael Dell (although I now regret it!), but it kept me happy for quite a long time. As time progressed, I continued to build up my computing knowledge, which then eventually spilled over into the workplace once I entered the workforce. Although my academic qualifications are nowhere around "Information Technology" or anything of that sort - I made it a personal point to make use of ICT in everything I did at work... and eventually landed myself in a proper "ICT job" in a corporate environment. So I guess being very passionate about gaming isn't all too bad, right? :)
9. Save a Life! : You must think I'm crazy right now, eh? Go and google for "game for good" or more specifically "Call of Duty Modern Warfare 2 Charity Weekend". Such things do exist! On a personal level, I am proud to have been a part of it!
10. Save a Relationship! : "No dear, I'm not going to the pub. I'm not going to the club either. The "place" I'm going is predominantly populated by men, and you know for a fact that I'm not homosexual. You know exactly where to find me..".
So that's it... at least ten reasons why gaming may be good for you.
Okay I was kinda bored (there is such a thing as "too much gaming"... see... I'm writing this instead of whacking away at my XBOX and PS3), so please don't take it out on me if you felt that you just wasted your time reading all that gibberish. But it does kind of make sense right? Awww come on... you know you want to admit it. Anyway as they say... take what's good and discard the garbage! :)
Tuesday, March 17, 2009
Woah!
Woah...it's been THAT long since I bought anything Star Wars! I am so proud of myself! Hahahaha
Tuesday, May 6, 2008
Pulling The Handbrakes!
Ok... I've not posted anything new for quite a while. Reason is simple... I've not bought anything Star Wars for a looooong time ("loooooong" being relative of course). The underlying reason? I just bought myself a Playstation 3 a while back! And I *did* mention that I *was* getting ready for The Force Unleashed game, right? :)
Anyway - as we all know, the global economy is starting to suck big time. Things are getting more expensive, yaadeedaadeedaa.... lots of toys that scalpers would have jumped at, have re-emerged at retail outlets, and are STILL on the shelves after so long! So, collecting is becoming a "lighter" and less burdenful activity now. Thank God for that!
So I'm pulling the handbrakes for now... ("now" being relative of course). There will of course be more acquisitions, but on a smaller and more focused scale (this is my 99th attempt at quitting the 3-inch action figure line).
May The Force Be With You!
Anyway - as we all know, the global economy is starting to suck big time. Things are getting more expensive, yaadeedaadeedaa.... lots of toys that scalpers would have jumped at, have re-emerged at retail outlets, and are STILL on the shelves after so long! So, collecting is becoming a "lighter" and less burdenful activity now. Thank God for that!
So I'm pulling the handbrakes for now... ("now" being relative of course). There will of course be more acquisitions, but on a smaller and more focused scale (this is my 99th attempt at quitting the 3-inch action figure line).
May The Force Be With You!
Tuesday, February 26, 2008
Unleashing The Force!

While I promised myself not to follow the 3.75-inch Action Figure line anymore, I simply couldn't resist (what's new, right?) these action figures from The Force Unleashed video game, which is soon to be released on popular game consoles (might even need to get me a new one of those too! Haha!). This is "wave 2" of 2008, consisting of the characters Maris Brood, Juno Eclipse, Imperial Jumptrooper, Imperial Evo Trooper, Emperor's Shadow Guard, Rahm Kota, and a Battle-Damaged Darth Vader. Can't wait to get my hands on the game... the figures look so cool!
Electronic Helmets
More Vehicles
Friday, January 18, 2008
Obi-Wan Jedi Starfighter with Hyperspace Ring
Some Latest Comic Packs

Recently acquired - a number of Star Wars Comic Packs which contain each, a comic reproduction, as well as 2 action figures based on the comic that comes with it. Latest acquisitions include (1) Baron Fel and Hobbie Kilvian from X-Wing Rouge Squadron (2) Anakin Skywalker and Assassin Droid, and (3) Commander Keller and Galactic Marine - both being from the Republic comic series.
Wednesday, January 9, 2008
Qui Gon Scaled Lightsaber
Scaled Helmets
Mandalorians In The House...

As mentioned in the last post - it's sure been quite a while since this blog was updated. Anyhow, "not too long ago" - the Republic Elite Forces Mandalorian packs were added to the collection. 2 of "7-packs" consisting of the Mandalorians and Omega Squad, and Mandalorians and Clone Troopers packs, respectively.
The Circle Is Complete!
It actually happened about a month ago - when I finally managed to secure all of the 60 action figures of the 30th Anniversary line for 2007. Just didn't have the time to update this blog.
Phew! Now I can finally sleep peacefully.... for now at least!
Phew! Now I can finally sleep peacefully.... for now at least!
Sunday, November 4, 2007
10 Of 30 Ain't All Too Bad...
I was anxiously waiting for these things to arrive at the "right price" (obviously at a "late-issue rate"), and the wait has eventually paid off. While I didn't manage to get all thirty, ten of the "3o Years of Star Wars Covers" of the July 2007 edition of EMPIRE (what a pleasant coincidence) magazine were snapped up on sight! While it would be desirable to get all 30 (plus the super-rare Jar Jar cover), I'm happily settling for these ten :)
Some Basic Stuff
Friday, November 2, 2007
In Safe Hands...
Friday, October 5, 2007
Conceptually Expanding, Completion In Sight...
Just in off from eBay, is the Concept General Grievous figure, which is a starwarsshop.com exclusive. Too bad they (starwarsshop.com) do not do direct shipments to Malaysia anymore (but why?!) - so I had little choice but to resort to the secondary market. That leaves another 2 more McQuarrie concept figures to complete the 2007 set - Han Solo, and Rebel Trooper. Soon, soon... :)
The Anniversary Continues...
Just in this evening - are the next two waves (wave 5 and 6 respectively) of the 30th Anniversary Collection. These new figures include some gems like Darth Revan and Darth Malak from the Expanded Universe (Knights of the Old Republic computer game), "tattooed" Anakin Skywalker, Roron Corobb, and Yoda with Kybuck (from the Clone Wars animated series), and classics such as Han Solo (with torture rack) and Lando in smuggler's outfit. Also included is the HUGE Hermi Odle, and two McQuarrie concept figures namely the "Starkiller Hero" (which eventually evolved into Luke Skywalker) and concept Snowtrooper - also "General McQuarrie" himself, sporting Hoth uniform and gear.
Friday, September 28, 2007
Finally I Get The Picture...
After more than 2 months waiting for it to arrive ("thanks" to the Royal Malaysian Customs, you guys are the absolute best!), the Code 3 Star Wars A New Hope Style-D 3D Poster (now ain't that a mouthful!) FINALLY landed. And that was just when I was about to give up hope!
Bought this off the internet from Entertainmentearth.com as they were clearing it off during a warehouse relocation excercise. It's far less than half what it was originally priced at, so I just couldn't resist :)
Bought this off the internet from Entertainmentearth.com as they were clearing it off during a warehouse relocation excercise. It's far less than half what it was originally priced at, so I just couldn't resist :)
Tuesday, September 25, 2007
A Bit More Ka-Ching!
Ok so they aren't made of real silver, but nevertheless, the exclusive Star Wars convention/celebration coins for 2007 are quite unique and very collectible (what isn't, right?). Recently added to my Star Wars coin collection, are 2 pieces of the Celebration Europe coin, from the event of the same name held in London from the 13th to 15th of July 2007 (again, wrong time, wrong place... I was). While being quite similar to the Celebration IV coin (read earlier post), instead of "Celebration IV", it has "Celebration Europe" on the back (duh, obvious isn't it?). Yay... just waiting for my San Diego Comic Convention (SDCC) 2007 coin to arrive, and I'll have a complete set of conventions and Star Wars event this year, none of which I actually attended (sob). Next year probably... ?
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Just added today are the Master Replicas 1:2 Scaled Helmets of Boba Fett, and Stormtrooper. Nice pieces, they are... if I could only afford the full 1:1 scale Stormtrooper helmet - now that would be something else :)